Handbook · Combat

Reading the call

Why the faction speaks in three words, and how to read a call that carries a mix, a countdown and an amount.

updated 2026-09-08

A call is not one number, it is up to three: what to send, when to send it, and how much. You already know the first part — the three digits are in Combat basics. This chapter is the other two, and the reason the whole thing is written in a language nobody speaks at home.

The short version
  • Always knives, guns, bikes — in that order, in every language.
  • The mix: three digits, tens of percent.
  • The countdown: a number in seconds. 0 means now.
  • The amount: how much your priority group sends.
01

Three words, because there is no time to translate

This faction has members in a lot of countries, and their games are in a lot of languages. The same troop is motards, berserkers, cuchillos, moteros and atiradores depending on who is typing — and in the forty seconds a fight lasts, a word somebody has to translate is a word that arrives too late to be worth anything.

So the faction has exactly three words for troops, and they never change: knives, guns, bikes. Always in that order, whatever your game calls them. Your own language is welcome everywhere else in the chat; in a fight, use these three.

02

A full call has three parts, and they arrive in this order

PartLooks likeWhat it tells you
the mix33430% knives, 30% guns, 40% bikes
the countdown20send in twenty seconds
the amountper priorityhow much your group sends

The second and third parts are not always there. A call that is only a mix means send your normal amount, now. What is never optional is the mix.

03

The countdown is in seconds, and zero means go

The number after the mix is when to reinforce, counted in seconds from the call. It exists because troops that all arrive at the same moment hit as one crew, and troops that trickle in arrive to die one at a time.

A countdown of 0 means immediately — no waiting, no checking the chat again. If you see a zero and you are still reading the rest of the line, you are already late.

04

The amount can be set per priority group

On a hard fight the Caller can name how much each priority group sends, rather than asking the same number of everyone. So a call can ask P1 for one amount and P3 for another, in the same breath.

Read the part that has your group's name on it and ignore the rest. Sending more than your group was asked for is not generosity — it takes room in the raid that the Caller had planned for someone else's troops. The priority groups are in Combat basics.

05

If you cannot read it, send anyway

A call you half understood, acted on in time, is worth more than a call you understood perfectly and answered ten seconds late. Send what you can in the closest mix you have, and ask afterwards.

Late is worse than wrong

Everything in a call, in one line

What to send, when, and how much