Everything the faction expects of you, section by section. A chapter here is in force until it is rewritten — this is not the magazine, and nothing here goes out of date by being old.
Who we are, how we are organized and who decides what. Read it once; it does not change.
The general rules: what is mandatory, what is forbidden, and what breaking it costs.
Life inside city 680: why your neighbours score with you, who we do not hit, and how tiles work.
The biggest thing this faction does. What happens before the map opens, what happens on it, and what is counted afterwards.
The rest of the calendar: what runs when, the CvC, and the FCU that never stops.
How the faction fights: who talks, how to read a call, what an RL sets up, and how double and triple raids are built.
When the raid is against you. Read it before you need it.
What a new member has to know in the first week: the chat, the words, the account and the first raid.