Your first raid will feel like nothing is happening and then like everything is happening at once. Both feelings are correct, and both are handled by the same short list. Nobody expects you to be strong in it. They expect you to be there, and to send what was asked for.
- Be near the team before anything opens.
- The Caller is the voice. Read it; don't answer it.
- Nothing for the first minute.
- What leaves your hand: one knife, a luxury car, the mix asked for.
- Easy fight: 100k from everyone. Hard fight: P1, then P2, then P3.
Before anything opens
Stay where the team is
A raid you cannot reach is a raid you cannot join, and nobody is coming to fetch you. Sit near the rest of the faction on the map and stay there — this costs you nothing, takes no RSS, and it is the single most common reason a new member watches a fight instead of being in it.
One voice runs the fight, and it is the Caller
Everything you need comes from one person. Before the fight the Caller writes it in the Faction Message; during the fight they call it in faction chat; after the fight they say how it went. They set the troops, the formation and the timing, and they watch everyone — including you, on your first day.
Two other names go with it. The Raid Leader opens the raid and their troops lead it. Everyone else is a Filler — that is you, and filling well is a real job, not a lesser one. Three names, and that is the whole cast; the full list is in The words we use.
The raid is open
Do nothing for the first minute
A raid opens and the instinct is to send everything immediately. Don't. The Raid Leader and the Caller are still building it, and troops that arrive before the call die for nothing. There is a moment for you in this, and it is not the first one.
When and as requested. Never before, never differently
Three things leave your hand, always the same three
When the call comes, you send one knife, one luxury car — never the mortar car — and troops in the proportion the code asks for. Same shape every time, so nobody has to stop and check what you sent. If you cannot read the code yet, send what it says anyway and look it up afterwards: the three digits are percentages of knives, guns and bikes, in that order.
How much to send
Easy fight and hard fight are two different amounts
In an easy fight the Caller sets one rule for everybody: 100k troops each, the Raid Leader excepted. In a hard fight the amount is not the same for everyone — priority decides who fills and in what order: P1 first, then P2, then P3.
You do not choose which of the two is running; the Caller says so. What is on you is knowing your own priority before the fight starts, not during it.
| Priority | Who |
|---|---|
| P1 | Troop star 10 |
| P2 | Troop star 9 |
| P3 | Everyone else |
Switching is fast, and it is not a conversation
At any point the Caller can ask you to switch troops or formation. Do it at once. If the switch makes no sense to you, do it anyway and ask when the fight is over — the seconds you spend asking are exactly the seconds the call was counting on.
Read the call. Send the call. Ask afterwards.