Handbook · Beginners

The things we never do

Nine things that cost the whole faction something when one member does them. None of them is hard to avoid; all of them are easy to do by accident.

updated 2026-09-07

Everything else in this section tells you what to do. This page is the other half: the short list of things that cost the faction something when one person does them. Nobody here breaks these on purpose — they get broken by someone who did not know, which is exactly what this page is for.

The short version
  • Tiles: don't hit them, don't race for them, don't leave them half-done.
  • Diamond 5 only with QR.
  • In a fight: no locations, no flooding, no side projects of your own.
  • Never a car into an Intel House or a Hitmen Hideout.
  • Never punish anyone yourself. Tell an R4.

On the map

01

Never hit a tile, and never race anyone to one

Tile hitting and tile racing are the two cheapest ways to start a fight the faction did not choose and was not ready for. A tile is worth a little RSS; the fight it starts can cost the city. If someone got there first, that tile is theirs.

02

Never leave a tile half-taken

Start it, finish it, in one go. A tile left part-way is an open invitation with your name on it, and it wastes the seat someone else could have used. If you cannot finish it now, do not start it now.

03

Diamond 5 only with QR — never without it

A diamond 5 tile is taken with the QR skill, and only with it. Without QR you are not being brave, you are being expensive: it is the one tile rule in this city that gets a member punished by their own faction, and it is broken almost entirely by people who did not know it existed.

While a fight is running

04

Never make noise in the chat

During a fight the faction chat belongs to the Caller. No locations — not yours, not anyone's, unless you are asked for one. No flooding, no chatter, no gold boxes dropped before or during. Every line you add is a line the Caller has to scroll past to find the one that matters.

05

Never start something of your own mid-fight

While the faction is fighting, everything else stops. No police stations, no side raids, no Intel Houses or Hitmen Hideouts started because you had troops to spare. Troops committed somewhere else are troops the raid counted on and did not get.

06

Never send a car into an Intel House or a Hitmen Hideout

Not a T4, not a T1, not any of them. One bike is what you send, and one bike is enough. These are placed when the faction is quiet and there are people online to fill them — never in the middle of an event or a battle.

With other factions, and with each other

07

Never hit a faction we are at peace with

The faction holds non-aggression pacts, and a pact broken by one member is broken for everyone — including the members who never touched anything. Before you hit anything that belongs to another faction, know whether that faction is on the list.

08

Never take another faction's Intel House or Hitmen Hideout

Taking one that is not ours is worth very little and buys an enemy for free. Ours are ours; theirs are theirs. Read the faction chat before joining any of these raids, so you know which is which.

09

Never punish anyone yourself

If you see a member breaking any of these, you tell an R4. You do not hit them, you do not argue it out in chat, and you do not decide what it costs — only an R4 does that. A member handing out punishment is a second broken rule on top of the first one.

Why this page is short

Nine things. Everything else, you are allowed to get wrong while you learn.