Handbook · GW

The five days

Every event runs the same five days in the same order. What each one asks of you, and the one number that matters on all five.

updated 2026-09-08

Every one of the nine events runs the same five days, always in the same order. Once you know them you always know what tomorrow is going to ask for — and you can plan your speedups, your troops and your evening around it instead of being surprised by it.

The short version
  • Day 1 robbing · day 2 kingpins and police stations · day 3 influence · day 4 speedups · day 5 MD, and the arsenals.
  • Every day pays in tiers.
  • Top tier, every day, everybody. That is the floor.

The five days, in order

01

The order never changes

Learn it once and you have it for the whole season, and for every season after it.

DayWhat it scores
1Robbing RSS off the map
2Killing kingpins, and hitting police stations
3Raising influence
4Using speedups
5MD — Massacre Day. The arsenals, and where the kills are

Days three and four are the two you can prepare for in advance, and they are the two people most often waste. Save influence and save speedups for the day that pays for them.

The number that matters on all five

02

Every day pays in tiers, and the top tier is the floor

On each of the five days you earn points, and the points pay out in tiers — layers of reward that get better the more you score. The reward is yours, and the points also go to the faction.

What the faction asks is one line, and it is the same on all five days: reach the top tier. Not take part, not do something — reach the top one. It is written as the floor and not as the target on purpose, and the obligation, with what missing it costs, is in The events you cannot skip.

03

You are levelling the team, not competing with it

Every member who reaches the top tier lifts three things at once: their own reward, their own points, and the faction's points. Nobody loses a place because somebody else did well — there is no ranking here to climb past a teammate. A member who stops at half a tier is not behind in a race, they are a gap the rest of the team has to cover.

Day five

04

MD is a different kind of day

The first four days are yours: you score them alone, at whatever hour suits you. MD is the faction's — it is fought together, at times the Caller sets, and it is the day the arsenals are decided.

An arsenal is a building in a fixed place on the map, and it is won by holding it for sixty minutes — not by landing one big raid on it. That is why an MD needs everybody: the side that keeps people arriving for an hour is the side still standing on it at the end.

Eight of the nine events carry an arsenal round; the ninth does not. So the season has eight of these nights, and they are the ones that decide it. How the arsenals work is in The arsenals; what to send and when is in the combat section.

Read the Faction Message before an MD, be near the team on the map, and keep the evening free if you can.

The whole rhythm

Four days you score. One day we fight.