How the faction fights: who talks, how to read a call, what an RL sets up, and how double and triple raids are built.
Who speaks, what you set up before it starts, how to read a three-digit code, and the two amounts a fight can ask of you.
Draft · read it →Why the faction speaks in three words, and how to read a call that carries a mix, a countdown and an amount.
Draft · read it →What the Raid Leader does before anyone else moves: recon, buffs, why all three troops always go, the raid info, and the call on mortar cars.
Draft · read it →When one raid is not enough: moving between shells, the four lines each RL receives, and why starting third can mean hitting second.
Draft · read it →