What a new member has to know in the first week: the chat, the words, the account and the first raid.
Seven things to do in your first seven days. None of them costs money, and all of them are noticed.
Draft · read it →Every word and letter you will hear in faction chat, in one page. Read it once; come back to it whenever.
Draft · read it →The five things to configure before anyone attacks you — because after they do, there is no time to configure anything.
Draft · read it →Most of a raid is waiting, and the waiting is the part beginners get wrong. What to do, when, and exactly what leaves your hand.
Draft · read it →Nine things that cost the whole faction something when one member does them. None of them is hard to avoid; all of them are easy to do by accident.
Draft · read it →Three troops that beat each other in a circle, a car that only hurts the gate, and six formations that are really just three ranks in a different order.
Draft · read it →