Everything on this page takes one evening and costs nothing. Everyone who has ever lost a mansion in this game lost it while planning to do these five things later.
- A crew Underboss on the wall. Always.
- ATK and HP beat DEF. Traps beat almost nothing.
- Build a meatshield of cheap troops before you need it.
- Hospital empty, anti-recon on, gear on.
The wall
Put a grand crew enforcer on the wall
This is the single most common mistake of a new member: an empty Underboss slot, or one filled with an enforcer that only buffs a single troop type. A crew enforcer buffs everything you have, which is what a wall needs — you do not get to choose what attacks you.
Three of them are free and any of the three will do: Anonymous, Bubba and Hellcat. Paid grand crew enforcers exist and work too; nobody here needs one to be useful.



Attack and health beat defense
It reads backwards and it is true: on a wall, ATK and HP buffs do more than DEF buffs, and crew buffs do more than single-troop ones. Traps and wall-defense bonuses come last — put your best enforcers in, not your most defensive ones.
| Put in first | Then | Last |
|---|---|---|
| Crew ATK and HP | Single-troop buffs | Traps and wall DEF |
If you know what is coming at you, the wall can be re-arranged for it. Most of the time you will not know, which is the whole argument for crew enforcers.
The troops behind it
Build a meatshield before you need one
A meatshield is a mass of cheap low-tier troops kept in the mansion so that the expensive ones are not what dies first. They are quick to train, cheap to heal, and they are the reason a raid on you costs the attacker more than it costs you.
Match the tier to what is coming. This is a pairing, not a pile. A mass of T2 is what holds a T4 attack; a mass of T3 is what holds a T5 attack. The cheap troops die in front so the expensive ones behind them do not — and a defence is won by whoever loses less, not by whoever kills more.
The numbers: 10M of T2, and about 5M of T3. Set on 14 September 2026. They replace the old Combat Handbook figures that stood on this page — 1.5M as a floor and 4M as comfortable, starting at 350k of each T4 and 500k of each T3 — which no longer hold.
And it is one of three. Buffs, the right formation, and the meatshield. A mansion holds when all three are there; two of them do not stop a strong attack.
Keep the hospital empty
A full hospital means wounded troops have nowhere to go, and troops with nowhere to go die instead. Heal before you log off, and heal again before anything big — an empty hospital is half of your defense and it is free.
Before you leave the mansion
Anti-recon on, gear on, specialties set
Four switches, checked once at the start of every session: anti-recon active so nobody scouts what you have, a crew Underboss set, combat gear on, and your combat specialties chosen. Then stay near the rest of the team — a member alone on the map is a member somebody picks.
Nothing here can be done while you are being attacked.