Every other chapter in this handbook tells you what to do. This one tells you why we bother. Welcome to our madhouse: there will be good times, bad times and a lot of crazy times — and a loyal team at your back through all three.
- A family that fights well, in that order.
- Everyone is welcome. Where you are from is not a topic.
- Faction Message is the official word. The portal keeps it. Discord is where we talk.
- In a fight, the call is the call.
- English in faction chat.
Who we are
A family that fights well, in that order
We want a strong and competitive team made of people who are glad to be here. Competitive comes second on purpose. A faction replaces members; a family carries them — and it is the second kind that is still standing after a war goes badly.
Everyone is welcome, and that is not negotiable
Country, ethnicity, language, religion, culture: none of it changes how you are treated here, and none of it is open for debate. We are a team of many nationalities. On a map where the other side is one country arguing with itself, that is a weapon, not a problem.
Keep the chat out of trouble
No politics, no religion, no argument that splits a room. Not because anyone here is fragile, but because the faction chat has one job and that is not it. If you would not say it at a table with fifty strangers from thirty countries, it does not go in the chat.
A positive room, and no toxic conversations
We keep this a good place to spend an evening in. There is no room here for toxic conversation, and we do not encourage trash talk with anyone.
English in faction chat
English is the language of the faction. Calls, questions and reports go in it. In a fight nobody has the seconds to translate motards, cuchillos or atiradores, and a member who cannot read the call cannot answer it. Everything else — your language, your jokes, your long story about the arsenal — has a channel on Discord and a DM box.
A call nobody understands is a call nobody answers
It is a game, and your life comes first
Work, family, sleep, exams: all of it outranks a raid, and nobody here is ever asked to choose. What we do ask is that you say so, so the team knows whether it can count on you tonight. Going quiet is the only version of this that costs you something.
What that costs you
In a fight, the call is the call
During faction events, and above all in combat, R4, R5 and the raid leader are obeyed first and questioned afterwards. A raid that stops to debate is a raid that dies with everyone's troops in it. If you think a call was wrong, say so once the fight is over — you will be heard, and more than one rule in this book exists because somebody did exactly that.
Read the faction message every day
Three places carry what the faction says, and they are not equal. Missing something posted in the first one is not an excuse — and it is the cheapest thing in this handbook to get right.
| Where | What it is | How often you look |
|---|---|---|
| Faction Message, in game | The official word. If it is posted there, it is in force, and R5 and R4 are the only ones who write it. | Every day |
| unionspot.online | The archive: this handbook, the numbers, the magazine, and what was decided and when. | When you need it |
| Discord | Where we talk, ask, argue and joke. | Whenever you like |
The faction calendar is where the same word says when. Look at it before you plan your week, not after.
Something is wrong? Talk to an R4
Anything on this page that is not being kept — by anyone, at any rank — is an R4's problem, and they would much rather hear it early and quietly than late and in public. That is what the rank is for. There is no version of this where raising it counts against you.
People first, faction second. The rest of this book is detail.