Governor's War

Last season overview

TsU, TaU and T4U in GW 10001; TUs alone in GW 10002.

UNIONSPOT · 2025-04-07

Two Governor's Wars at the same time, and the shells had to split.

TsU, TaU and T4U

GW 10001 started off tough for The Union. As soon as the desert opened (Zone 2), we had a hard time facing both ORl and LgG at the same time.

Since the desert is worth little on the Blood Treaty map, we had to retreat and regroup. Our main raid leaders were busy or on vacation, and we couldn't prevail even in the arsenals. That's why we planned Zone 3 and especially Zone 4.

During this period, our opponents fell out, and in Zone 4 we could face LgG alone. And against them, our organization and strategy prevailed and we emerged victorious.

Double and triple raids on our opponents, using our shells and most of our members to fight.

TUs alone

TUs had to fight alone in GW 10002. Separated from our family, we faced much stronger opponents with big raid leaders.

With 3 other much stronger factions, we had to fight hard to secure our position, mainly on towers. And we fought for 7 days straight between Zone 3 and Zone 4.

7days of non-stop tower fights

Resources and troops were running low, but the will to fight remained. We were able to hold our position with a good dose of fighting spirit, bravery, and resilience from our raid leaders and members. It was impressive!

Valuable opponents

We fought against noble opponents. The members of ORl and LgG always fought fair and clean, valuing our victory. Fighting against Vasco (WFY), Catastropher (ABU) and ArdzLardz (EVo) was a terrific experience to our members, who never gave up.