The Union handbook

Core strategy for the next GW

We don't know what the map will bring. The structure is what adapts.

UNIONSPOT · 2025-04-12

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This upcoming GW map will be unique and we don't know exactly what we'll encounter: whether it's opponents who are too strong to move, opponents who are just as strong as us, or weak enemies who are easy to control.

No matter what comes our way, we'll have to be prepared. And we'll use our core strategy to adapt to whatever comes our way.

Our structure has several shells (we don't call them factions), and each one has a purpose.

We have two combat shells (TsU and TUs), two support shells (T4U and TaU) and several farm shells. The combat shells must always be prepared for the fight. The support shells will be strengthened through their SH, and will be ready to support the fights.

Our members do not belong to any specific shell. During a GW map, our model is based on members floating around the shells according to the need, tactic or action at that moment.

New members can be placed in any shell, and we take care of distributing them accordingly.

We work as a single team, a single organism, with all shells thinking the same way and coordinated.

This method allows us to fight on any flank, and gives us spatial flexibility to expand our strategic options during a GW. It also allows us to fight with double and triple raids against powerful opponents.

Well ... "if" we can be placed in the same map, of course.